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# What is the full form of 3D?

**Full form of 3D**: Here, we are going to learn **what does 3D stands for?** **3D** – which is an abbreviation of **"Three Dimensional"** in Computer Acronyms/Abbreviations, etc.

Submitted by Anushree Goswami, on March 22, 2020

## 3D: Three Dimensional

**3D is an abbreviation of "Three Dimensional"**.

**Three-dimensional** is a space also known as 3-space or, infrequently, tri-dimensional space is a geometric representation in which three values which are also known as parameters are necessary to find out the point of a component.

**3D computer graphics**, or three-dimensional computer graphics in comparison to 2D computer graphics, are graphics that use a three-dimensional representation of geometric data which is also repeatedly known as Cartesian, that is kept in the storage of a computer for the function of performing calculations and representing 2D images.

The final images may be accumulated in storage for screening afterward which probably as animation or put on a show in real-time.

### 3D History

- In 1961, William Fetter was attributed by making up the term computer graphics to illustrate his work at Boeing.
- In 1976, One of the first displays of computer animation was Futureworld, which comprised an animation of a human face and a hand that had, in the beginning, came into view in the 1971 experimental short "A Computer Animated Hand", produced by University of Utah students Edwin Catmull and Fred Parke.
- In the late 1970s,
**3D computer graphics**software started came into viewing for home computers. - The most primitive known example is
**3D**Art Graphics, a set of**3D computer graphics**effects, written by Kazumasa Mitazawa and launched in June 1978, for the application in Apple II.

**3D computer graphics** design and formation comes down into three fundamental stages:

**3D modeling**: the process of shaping a computer model of an object's figure.

Layout and animation: the positioning and motion of objects inside a picture or clip.**3D rendering**: the computer computations that, based on light positioning, surface categories, and additional traits, generate the image.

**Modeling**

- The model illustrates the process of structuring the form of an object.

**Materials and textures**

- Materials and textures are properties that the given or render engine uses to provide the model.

**Layout and animation**

- Prior to rendering into an image, objects must be put down in a picture or clip. This describes spatial relationships between objects, comprising position and size.
- Animation alludes to the sequential portrayal or depiction of an object.

**Rendering**

- Rendering changes a model into an image by converting either by simulating light transport to obtain photo-realistic images, or by putting in an application an artistic approach as in non-photorealistic rendering.

Reference: 3D

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